Posts Tagged ‘Gameplay’

GTA V: a release date escapes from a mysterious CV

April 15, 2012 6 comments

GTA VWe heard recently of a very big rumor about GTA V, with details in spades but that may be too good to be true. Even if as they say, there is no smoke without fire … A thus be taken lightly, as usual.

The details come from a guy named Brendan, who claims to have studied graphics at Full Sail University. Brendan also claims to have won a contract of 12 months as an intern at Rockstar Games. And finally, he also claims to have harvested a few details about the game and he therefore feels compelled to share with the world as it is above all a human being!

The following is a summary of our source. The original article is much longer.

Los Santos will be the name of the city, itself divided into three parts, the Grand Naranja, and Grand Los Puerta Los Santos. 5 types of populations are represented. It will include different neighborhoods like Santa Monica, San Dignos, Wadsworth, Chola Springs or Alemana. The informant said he may be wrong about the spelling but in the spirit it resembles. The Los Santos will be the largest and most diverse in terms of neighborhoods, arts, culture and geography. The card will be three times bigger than Liberty City. It will include two airports, a private airfield and military base. Two small airstrips are also scattered in the countryside.

If you saw the trailer for GTA 5, the main character is the one driving the wagon, stopped at a traffic, which lowers the hood and the engine is revving. His name is Adrian, a normal guy, attracted by easy money. Since his teens he attended the middle of the mob and seemed untouchable until an older man, Albert (the man in the suit in the trailer) makes its appearance and Adrian sees an opportunity to expand their own interests . Adrian therefore accept to work for him and that’s where the crazy adventure will begin. In the street you will meet strangers who will offer you various missions in order to save you money (like a Red Dead Redemption), but Albert is the person who will advance in the history of the game as in GTA IV you will have choices to make but they apparently have more impact on history and may therefore there multiple endings.

You can also build a team through various meetings that you will make with strangers on the street. Some of them will offer you their services and each will have their own specificities. So you can see a specialist black market of firearms or when a skilled shooter. You can then use that gunner in a van or you use it as a sniper to cover your actions during intense missions. The choice is opening to you so you can create the team you want to like the team of robbers you could see in the trailer. Your character can be customized but not those of your team. Clothing in GTA 5 gameplay have been greatly improved. Each item will be released at the beginning of the game will once more appear bodybuilding, food will not have a direct impact on your character if not you give back some health. Eating too much will not give you but a lack of fat will decrease your physical fitness, accordingly, the strength and endurance will be back and will provide certain advantages in gameplay.

Activities and side missions in GTA IV views will be back as the striptease clubs, bars, drug dealing and racing. In the news, we can perhaps find surfing, playing cards and dice, hang gliding, mountain climbing, car events, off-roading, hiking and legal gambling. Burglary will be back. And what about GTA 5 cheats?

Missions will be divided into 2 types, robberies or holdups. When you cambriolerez only a house or a store, you will recover all the loot but if you go with your team, the spoils will be shared with team members. The driving school car and will be back and firing ranges have been added as a school to improve the stats of weapons. The girlfriends are still in the game but this time the system becomes more attractive. All will be less monotonous. You can break them (to stop the constant calls). Appointments will have their own advantages as in GTA IV, this time with a wider variety of attributes to unlock. The stamps of adrenaline will also back and will operate as a bullet time what will work when you have 6 star wanted to get away. The hideouts will all have safes allow you to store money, jewelry, drugs and weapons rare. The drug trade is almost identical to Chinatown Wars. You can buy drugs to traffickers and sell them to others more expensive. You can also buy laboratories to create your own drug and sell it for you and make money. Adrian will be stuffed, but will not smoke grass. It may be broken but only without the knowledge of his own accord. For example, if in a car with a marijuana smoker and the windows are closed, there hover or to take it launches a Molotov cocktail in a marijuana field, it may end up with broken or because of the smoke . Adrian can not not use drugs but will sell directly on the black market. Pedestrians will no longer drop money on the floor when you assommerez or kill them but you can search and recover, in addition to money, other interesting objects.

Weapons are 50 in number. No big news, the majority of episodes from Liberty City and the upcoming game Max Payne 3. The interesting twist is to find rare weapons, from Red Dead Redemption, you’ll find in antique stores or on the black market. The use of handguns with two hands also makes his return, but only with pistol and uzi sawed-off shotgun. Weapon skills have been reviewed and you’ll increase your ability to use a weapon in gaining experience. Golf clubs, tools, knives, bats, shovels, picks and machetes will also reappeared. You can throw in more bricks and bottles as in GTA IV, brooms, chairs, lamps, boxes, traffic cones and barricades. Pull climbing on ladders or while hanging on ledges or ropes will now be possible. You can also use people as human shields. The weapons will not be customizable but you can choose bullets. The AI will be stronger for the police and it will be harder to get away.

Vehicle, we will find those of GTA IV and Liberty City. Condoms will be interactive and lights and other items are customizable vehicles. The bikes will also return. We find the train, subway, bus with regular taxis and also to help the player to move on the large GTA 5 map. You can climb on subway cars. The aircraft will be flyable. Trans-Fender will return and the bikes can also be customized.

The money will be more difficult to obtain because the gains of your activities will stick to the ground realities. And everything to do with money will also be as real as possible, as payment for clothing, food, property and housing, vehicles, tolls, places and businesses. The value of the hideouts will depend on the location thereof, of its kind … The drug trade is a means used to make you money, such as burglary missions that allow you to collect objects or jewelry you can sell in specialty stores. The taxi missions, ambulances, firefighters will also return.

Are you still there? All this looks very tempting because it looks like a condensed version of” best” of GTA, but is it really real? Waiting for your opinion!

Categories: GTA 5 News Tags: , ,

What we want from GTA 5

November 6, 2010 4 comments

Actually we know nothing about the next GTA. We do not even know it exists, because publisher Rockstar Games hasn’t announced or even let slip a single scrap of information about it. But we know it is in the works, because really, how could it not be? Saying there might not be another GTA on the horizon would be like saying EA might pull the plug on Madden.


But while we do not yet have an idea of what Rockstar’s got up its sleeve, there are a few things that the last game left us wanting. Things that, after careful consideration, we are convinced the franchise needs. Whether we’ll actually get them is anyone’s guess (and we’ll probably love the game regardless), but the following items are what we would really like to see from the sequel:

Less grim, more fun

Look, we get what Rockstar was trying to do with Grand Theft Auto 4. At the time, we even loved it. Where other GTAs had been balls-to-the-wall frenzies driven by explosive idiocy, Niko’s story was methodical, bleak, serious and ultimately sad. It had plenty of goofy moments, sure, but the mood was more subdued, and the action toned down in favor of realism.

Also in the name of realism, everyone is really ugly

Again, we realize why Rockstar did what it did: the old craziness wouldn’t have fit the new, more mature tone, and the transformation from juvenile silliness to somber realism was a big step toward convincing the mainstream that, yes, games can be serious art. Then came The Lost and Damned expansion, which ramped up the bleakness and made Liberty City seem less like a playground and more like a hell on earth. When The Ballad of Gay Tony hit, however, it reminded us of what we would been missing: the pure, unadulterated rush of fun and freedom that every GTA release used to signify.

Grand Theft Auto 5
Remember stuff like this? That was pretty fun, was not it?

As infatuated as we at first were with IV’s grimness, Gay Tony made up our minds: in the future, we would like to see a little more levity and big-budget silliness in our car-crime games. Saints Row 2 hit a lot of those notes, rolling out an “old GTA” mentality for fans turned off by IV’s seriousness – but it is no GTA, and we are interested to see what the king of car-crime can do now that it is apparently got its sense of fun back.

Cars that do not handle like ass

Driving controls have been a problem since GTA III. It is always fun to jack new rides and go tearing around crowded streets at high speeds, but it is also damn near impossible to take 90-degree turns, maintain a straight line or not slam into every single pedestrian, lamppost and car between you and a routine drive to your destination.

Grand Theft Auto V
Just an average left turn in GTA Liberty City

In Grand Theft Auto 4, part of this was our own fault it is hard not to pull the right trigger all the way in but part of it was a deliberate design decision. The beaters and jalopies players had available in the game’s early chapters apparently had to be clunky in the name of realism, and also to contrast them with the faster, more maneuverable rides you’d find later in the game.

Again, we get it. But enough. In real life, we are perfectly capable of driving around a city without our car hoods flipping up and blowing away. We can take corners without skidding across the intersection and smashing into fire hydrants, and we can drive at high speeds without causing multiple fatalities. We can even do this to some degree in other games. Getting banged up is and should be a normal part of car chases, but it shouldn’t happen every time we are chauffering someone from point A to point B.


True, we could always try harder to just slow down a bit. But where’s the fun in that?

More than one city and/or wide-open spaces

As impressive an achievement as Grand Theft Auto 4’s Liberty City was, it still felt like a step back after the massive world that was San Andreas. True, long stretches of it were empty and uninteresting, but that didn’t do much to dampen the thrill of discovering the unique character and design of each new city, small town or remote point of interest on the map.

Again remember how cool this could be?

It doesn’t have to be three cities. It could be two. Or even one big one, with a lot of outlying wilderness, suburbs or small towns around its edges (we are biased on this count, since we live in San Francisco, but we would strongly suggest a return to San Fierro). Just so long as we’ve got an excuse to bomb across dunes on an ATV, roar down a mountainside on a runaway motorcycle or re-create things like this:

If nothing else, Red Dead Redemption proved that Rockstar can make wilderness as vibrant and interesting as its cities. It’d be kind of a waste if all that cool design didn’t make it into the next GTA, as well. And if a sprawlingly huge game world means the return of airplanes – which we were just starting to like by the time San Andreas ended – that would be even better.

A new time period

While we are on the topic of what we would like to see from the world, how about a new era to go nuts in? Previous games have taken us to the ‘80s, ‘90s and ‘00s, but there’s a whole century of automotive criminality Rockstar could tap for inspiration. we would love to see what Rockstar North could do with the drug-and-disco-fueled ‘70s, for example, especially after it did such a great job with the nightclub-centric Gay Tony. And as long as we are wishing, we’ve wanted to see a fully realized version of 1960s London ever since the amazing-for-its-time London 1969 expansion for the very first Grand Theft Auto.

Grand Theft Auto 5
Because really who wants to go back and play this old thing again?

Of course, there is no reason to focus on the latter half of the century. True, the 20s and 30s have already been done by Mafia, and the ‘40s and ‘50s by its sequel and the upcoming, Rockstar-published L.A. Noire, but those games were (or at least appear to be) serious, no-nonsense period dramas. Meanwhile, a Prohibition-era GTA, provided its cars didn’t top out at 45 miles per hour, could bring an anarchic, Bonnie-and-Clyde sense of fun to the early 20th century, ditching grim, overcoat-wearing gravitas for wild shootouts against Treasury agents and paranoid hillbilly bootleggers. And banjo music. Lots of banjo music.

Grand Theft Auto V
Come on it would be irresistible!

Or it could be set in the future. Whatever. To bring up Red Dead Redemption again, though, the lavish western was a reminder that Rockstar has a gift for re-creating interesting moments in history, and we certainly wouldn’t turn up our noses if they decided to apply that gift to GTA again.

More DLC episodes

Rockstar was definitely on the right track with this one. Less DLC add-ons than they were entire new campaigns, The Lost and Damned and The Ballad of Gay Tony injected new life into Grand Theft Auto 4’s aging Liberty City, giving players who’d finished Niko’s immigrant story a reason to dive back in. While it is putting several carts before the horse, we hope the next GTA makes this cool idea a series tradition, giving us new characters and stories to make the most of whatever cool playground Rockstar is probably building for us right now.

GTA 2011

Hell, every open-world game should do this. With current-gen technology turning the wait for sequels into a years-long affair, being able to squeeze the big sandbox you already own for a few more stories is pretty damned appealing.

Mid-mission checkpoints

As cool as the DLC episodes were, this was probably the best – and most overdue – innovation that they brought to GTA. Missions in Grand Theft Auto can be long and grueling, and having to start over if you die or fail can be immensely discouraging. Mid-mission checkpoints are, and need to be, standard. Their appearance in Red Dead is a sure sign that Rockstar’s probably going to keep them for any future games, but it is a point worth stressing just the same. Also, if the checkpoint could give us back whatever armor or weaponry we had when we hit the checkpoint, that’d be a plus.

GTA 2012
Seriously very few people enjoy starting hard missions over from the beginning

More things to spend money on

Being able to buy new properties was unequivocally one of the best things about Vice City and San Andreas. It was tangible evidence of your rise to power and wealth, it occasionally opened new story arcs to you, and high-end safehouses and businesses gave you something to save up for. It made the gobs of cash you could earn actually mean something, instead of just being a resource good only for frittering away on weapons and body armor – which is exactly what it was in Grand Theft Auto 4.

Next GTA
There has to be more to buy than this

Instead of offering up property for players to buy, Grand Theft Auto 4 simply handed us new apartments – which wasn’t the same as buying them, even if you “earned” them by doing favors for Liberty City’s assorted criminal scum. Being able to buy or “rent” safehouses in Chinatown Wars and Red Dead was a step back in the right direction, but really, they’re just places to retreat, rest and save your game. Much as we like the smaller-scale stories of Grand Theft Auto 4, we would really like to see another rags-to-riches tale in the next game. One that makes us feel like we are conquering the world, not just scurrying through its shadows as a workaday mercenary.

Oh, and while we are on the topic? we would like to see the customizable cars from San Andreas make a comeback, particularly if we can somehow keep the results after wrecking and/or abandoning them. Saints Row 2 expanded on that idea with all kinds of crazy options, and we know Rockstar can do it better.

Saints Row 2 let us keep police cruisers and paint them purple. Surely GTA can blow that out of the water?

Co-op play

You could argue that Grand Theft Auto 4 already introduced dedicated co-op with its free-roam multiplayer, which theoretically enables up to 16 players to team up to wreak havoc across the city. But you’d be wrong, because there’s nothing to do in free roam aside from committing random acts of violence or general dicking around. No, we are talking about co-op in the single-player campaign, something everyone seems to want, but that Rockstar has never seemed comfortable implementing.

GTA 5 Trailer
A possible reason why

We are not asking that the whole game necessarily be structured around co-op, or that the next protagonist needs an AI partner to follow them everywhere when the second player isn’t plugged in. All we want is for one to three friends to be able to drop in and experience the missions alongside us. It doesn’t even have to be accounted for in the story; that we get to have a buddy or three along for the ride, Crackdown style (or, if nothing else, Saints Row 2 style), would be enough.

A female lead

So far, Rockstar’s presented us with a veritable rainbow of minority protagonists who’ve hailed from Jewish, Chinese, Dominican, Italian, African American and Eastern European backgrounds. It is even named a DLC episode after a prominent gay character. And in all this time, the only GTA to have so much as the option of a female protagonist is the very first game, which debuted 13 years ago. Clearly, women are overdue for a turn at the (stolen) driver’s seat.

GTA 5 News
Even this early faked screen for GTA 4 showed a female protagonist. Clearly, the fans are ready

Of course, a female GTA protagonist would cause some complications. Marketing wisdom holds that GTA’s target audience simply isn’t interested in playing as a woman, and that is to say nothing of how to handle the series’ oh-so-infamous prostitutes. Still, there’s no reason not to try it; if Rockstar doesn’t want to take a gamble on handing its flagship franchise to a female lead, maybe a DLC episode is a better way to experiment. In any case, the series has featured plenty of tough, interesting female characters over the years, and we would welcome finally getting to play as one.

More glitches

Let’s be honest with ourselves: in most games, glitches are a sign of poor testing. They’re embarrassing and, if they break the game, often unforgivable. But the glitches in Grand Theft Auto 4 and Red Dead Redemption, so long as they weren’t crashing the game or making it otherwise unplayable, were among the most entertaining things in the games, particularly for those who’d finished them.

Random bystanders who literally behave like animals? Swingsets that can launch your car across the city? Yes, please. While we expect Rockstar to do rigorous bug-testing on the next chapter of GTA, we’ll also be happy if we see a bit of random strangeness.